I wish I could post an image of what I'm working on at work because I am trying out a new (to me) process for hard surface modeling and I'm really happy with how the piece is turning out not only in quality but in speed. I took the concept and made a super quick 20 min control mesh made in max and imported into zbrush and started sculpting out hard surface forms completely focusing on form, proportion, and shape balance, worked it up in zb and decimated and brought into max for the retopo and detailing phase. I do not have to worry about how the shapes should flow together while also worrying about topology. I can just retopologize and detail on top of a nearly fully realized mesh. granted I may not save time on this model, but the next one will definitely go quicker now that I have some experience with this. definitely shaping up to be my best model yet.
Thursday, February 17, 2011
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