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AngryPolygon's Quest
this is the blog of an angry modeler chronicling his quest to improve.
The Intent of this Blog
This work on this blog is in progress and the blog is intended to be a process diary, not a portfolio.
To view a selection of work from my portfolio, head to:
http://sulz.cgsociety.org/gallery
Thanks for checking out Angrypolygon's Quest.
Monday, January 24, 2011
moving into final morphs
these are taking a lot longer than expected. spend two hours on the upper lip morphs and got this far. gotta figure out a faster way...
here's the same morphs on peter, though i am not sure why he's segmented...
i am going to try GoZ tomorrow to see if that can speed me up.
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About Me
AngryPolygon
i am an angry modeler on his lifelong quest to improve. the work on this site is copyrighted by either me or dennis moellers. if you use or reproduce these images without our consent, you're as good as dead.
View my complete profile
Blog Archive
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2012
(1)
►
January
(1)
XCOM: Enemy Unknown
▼
2011
(22)
►
October
(1)
nice panel
►
September
(1)
friends! the blog is not dead!
►
July
(2)
interesting discovery that makes a lot of sense
another long time inbetween posts
►
May
(1)
long time there, bloggo
►
April
(2)
lunchtime shader work
peter with some updates
►
March
(1)
just for reference
►
February
(3)
The right stuff
making some editssssss
kill the little hater
▼
January
(11)
the little man
moving into final morphs
another 40
lunch
a little lunch crunch action
another lunchtime blast of excellence
lunchtime
super tired, but managed the sneers
about 30 morphs left in first pass
sltioba
take an hour and watch this
►
2010
(57)
►
December
(1)
all non-bone carmen first pass morphs done!
►
November
(3)
in for the long haul
another round done
carmen morphs begun
►
October
(1)
over a month
►
September
(4)
content aware fill
hair update
sweet lounging/sculpting setup
the quest for technique may have come to an end
►
August
(6)
zbrush 4 first impressions
sorry dennis old boy, no texturing tonight...
Peter Goodwin Texture WIP - 001
render finished
we all live in a yellow sulzerine
testing... testing...
►
July
(2)
things on my list
the blend shapes have begun
►
June
(2)
Jose
never posted a finished render
►
May
(5)
poses and renders and ghosts in my basement
DITCHING texture maps
conference over!
conference day 1
evolve3d
►
April
(5)
they called it the ship of dreams
project runway and the point of view
snickers wrapper
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March
(7)
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February
(5)
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January
(16)
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2009
(70)
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December
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November
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October
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September
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2008
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